http://www.edweek.org/login.html?source=http://www.edweek.org/ew/articles/2009/04/08/28games_ep.h28.html&destination=http://www.edweek.org/ew/articles/2009/04/08/28games_ep.h28.html&levelId=2100
This is a link from Education Week; however, it only allows you to view the first few paragraphs unless you are logged in under a personal or school account. I wanted to share this with you because it discusses the use of digital games and simulations in classrooms. I think we will see this advanced version of simulations that put technology to use in a variety of ways and forms more and more as time goes on. Classrooms have changed significantly even since I was in high school so I can only imagine how they will change throughout my career as a teacher. I also was trying to get away from my K-12 mindset and think about higher education and different educational fields such as science, medicine, business, etc. I believe the more technologically advanced a school or program is within a college the more opportunities you will see for simulation of real life events.
Hi Ashley:
ReplyDeleteI have included the full article citation below for easy access retrieval via SU's ProQuest database:
Ash, K. (2009). High-tech simulations linked to learning. Education week, 28(28), 20.
This was a great article about digital games, simulation and learning. The author reported that digital games and simulation known as "emerging technologies" were being researched and investigated to determine if these technologies could undergo "meaningfully integration" into the curricula and classroom resulting in engaged and high-ordered level academic learning on the K-12 levels.
Some of the project personnel participating in the research stated the following:
(1). "It's definitely more engaging than regular class ... and it's a really good outlet for [the students] because it allows them to act out some of the information that they know by moving around in the space."
(2). "[Students] ability to explain why they gave a response was dramatically increased and on free-response questions, they gave much more articulate answers with much more specific language."
What I liked best in the article was that it was revealed that teachers were invovled in the curriculum development and research design of the project from the very beginning and were viewed as "partners". Furthermore, it is good that researchers inserted "cautionary notes" stating that "Game-based learning isn't going to work for everyone, its not going to work all the time, and it's not going to work for all your needs."
hey ash,
ReplyDeletegreat video. i find this to be very useful. it shows a great and simple way of gaging young kids.
Hi Ashley,
ReplyDeleteI think that as technology becomes easier to use and more ubiquitous, I agree, more complex applications - like simulations - will become more mainstay in the classroom. And, as Bruce says, they make learning more engaging.
Mickey
Hi Ashey,
ReplyDeleteThank you for your supporting. Now I am finding some game for my suject.
Tah